It's been a looooooong time since I've written much of anything on this blog. I haven't had much go on in the gaming world, so I haven't had much to talk about. However, with Margaret Weiss Productions getting the rights to make a new Marvel RPG, it segues nicely into my current monster project dealing with one of my all-time favorite games and my favorite supers game: Marvel Super Heroes, AKA the FASERIP system.
I started off by making a new rulebook. I took the Advanced Rules and combined them with the Ultimate Powers Book and the Realms of Magic supplement. Now with all of my rules in one place, I set to building a one-stop shop (which has turned into 5 stops...) for characters. After a thumb drive failure that wiped out all but 11 pages of work, I have now cataloged 3,557 characters (heroes, villains, aliens, and supporting cast). I have around 450 pages spread across five books: Heroes of Legend, Infamous Villains, Supporting Cast Codex, Alien Races, and The Locker (for special items and gear and alternate rules). These are characters from Marvel, DC, Image, Wildstorm, Atlas, First, Impact, AC, TV, and movies. I still have yet to go through the Gamer's Handbooks of the Marvel Universe (one of the greatest series of RPG supplements ever put out) and add in characters that I haven't picked up from elsewhere AND I also have about 100 homebrew characters to add as well. It's been a massive undertaking, and I've still got a ways to go, but I am seeing light at the end of the tunnel.
As far as actual play goes, I have a campaign in mind. I'm even thinking how I want to get the Wiki for it set up (I think that will be the only way I can keep a lot of this stuff straight and moderately coherent). I don't have a lot of details set yet, but I hope to as the massive character project reaches its conclusion.
BTW, if you're interested in Marvel Super Heroes, check out Classic Marvel Forever, and Ben Riely's Marvel RPG Page (where I've picked up most of my character stats).