It's been a while since I've posted anything, so I figured that since now is as good of a time as any to talk about what's been going on. First off, the video game bug has bit me again. I finally finished my play-through of Dragon Age: Inquisition. It took me over 110 hours to complete the game and the expansion packs. That's an insane amount of content! The story was much better than Dragon Age 2, which is also enjoyed, and it's got me jonesing for the next installment. I then started in on playing The Witcher 3, which so far is easily my favorite installment. The Witcher games have all been good, but falter with lackluster controls and interface, that is not the case in TW3. I highly recommend either game to anyone wanting to play a CRPG with a lot of content and a great story.
On the tabletop side, I'm splitting my time between my White Star Hack and the Savage Worlds/Rogue Space versions of Mythic Space. On the WSH front, I've changed direction a bit and starting at the base mechanics and working back from there. Most of what powers White Star is still there, but I need to tweak skills, how many points are right per class per level and how the Alternity-styled skillset works with creatures and NPC's so that the statblocks are still easy to use and build. I hope to be able to post the Character Creation section soon with the full skillset, classes, and a few example races to boot.
On the Savage Worlds/Rogue Space front, I've been working on a Species of the Concord book that serves as source for the most common species found in the Galactic Concord. I'm standardizing the information presented so that each entry flows well with each other. I've also been toying with the idea of making two sourcebooks, one for SW and another for RS, so that players of either system only have to look at one set of racial information. The fluff will be same throughout both books, however. I want to offer up both as pdf downloads, but we'll see.
In any case, with the holidays right around the corner there's no telling how much time I'll be able to devote to anything until after. Hopefully, I'll get some time to get enough put together to post of teasers.
I've also developed a love of Green Ronin's Fantasy AGE system. I've long had the Dragon Age games, and picked up the collected edition after it was released, but never did anything with it. When the Fantasy AGE Basic Rulebook was released, I checked it out as well. It wasn't until I was nearing the end of my play of DA:I that I really started to get into the game. Not saying that I'm going to switch my fantasy system from Swords & Wizardry to FAGE, but I'm wanting to kick the tires on that system to see if it plays as well as I think it does. Just what I need, another game to take up my meager free time!
Lastly, I've also been tinkering with Marvels & Mutants 2 and meshing more of Marvel Superheroes with it. However, I'm toying with the idea of standardizing powers by using ICONS power set with the rules. Both use similar enough systems that it should prove easy to do, and it will (hopefully) make generating powers easier and with fewer one-off powers as is found in MSH. I'm just in the planning stages on this ATM, and unless my oldest boy takes more of an interest in superhero gaming, this is one project that is easily cast to the back burner.