Friday, October 09, 2015


I'm not making any promises, but it looks like I'm finally gettin out of both the heavy season of extra-cirriculuar activities and this creative funk I've been in so I should actually be posting something in the very near future.

I've been waffling a bit between Savage Worlds and wanting to take a stab at hacking White Star into something more palpable to what I like. Don't get me wrong, White Star is a great game, but there are certain aspects that don't really grab me like race-as-class and d6 for all damage. However, much like with Swords & Wizardry, White Star is the kind of game that begs to be hacked and molded into something else. I did that with S&W and I like the results, so I've been thinking of doing the same with WS. The only thing holding me back is Savage Worlds scratches my sci-fi itch better. I've never been the biggest fan of classes in sci-fi games, unless they are pretty loosely defined. Plus, I've pretty much finished my re-write/re-grouping of the SW core rules to encompass the Sci-Fi companion and other bits from other SW sci-fi games (finally, and sorry for my and my group's own use only). A lot of work went into that tome, and it's tough to just walk away from that to start on another massive undertaking. Plus, with the Savaged version of Rifts on the horizon, I have a feeling that my thoughts will be going right back to SW once that gets released.

For the time being, unless the lure of tearing apart and rebuilding White Star in my unholy image become too much to ignore, I'm going to stay the course with write-ups for species and creatures for Savage Worlds and Rogue Space. Rather than locking myself into any one set project, I'm going to get back to just writing about whatever I want. Now that the core rules are done I'm into just adding the bits and fluff to the setting, which honestly is more fun. The one thing that will tie all the posts together is that they will be focused on detailing parts of my Mythic Space setting. Some will be about creatures found on various worlds, while others may cover conversions from other systems or from comics or whatever.

I found that when I focused on converting stuff from a single source for too long, I just lost interest (like with the string of Spelljammer conversions). I had more fun when I just focused on whatever I was interested at the time (like when I converted various Marvel aliens). That's not to say that I won't go back and offer another batch of Spelljammer conversions in the future, or finally finish my post on the Tyrant Expanse, but they'll wait until I'm really into it rather than feeling like I need to do it because I said I would. (Really, Beholders are such a mechanical pain in the ass, and I've thought and re-thought about how I want to implement them both mechanically and thematically so much that I just need to step back and look at them again at a later time...maybe much later...)

I should be more active now that the summer is over, and the fall sports season is done for my oldest son. I've been far too lax in my creative endeavors, so I'm looking to exploring the galaxy once again!

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