1. Introduction
2. Character Creation
- Overview of Character Creation
- Ability Score Generation
3. Species
- Standard Species
- Hybrid Species
- Player Generated Species
4. Skills
5. Perks & Flaws
6. Attributes
7. Equipment & Services
- Weapons
- Armor
- General Gear
- Basic Services
- Medical Services
8. Systems
- Combat
- Character Movement
- Vehicle Movement
- Space Tavel
- Space Combat
- Skills
- Environmental Effects
9. Psionics
10. Mutations
11. Cybernetics
12. Robots
- Robot Creation
- Robot Examples
- Robots as PC's
13. Vehicles
- Land
- Air
- Sea
- Space
- Mechs
- Space Stations
- Vehicle Creation
- Vehicle Examples
14. Experience & Achievement
15. GM Resources
- Planet Generation
- System Generation
- Sector Generation
- Alien Generation (Sentient and Non-Sentient)
- Factions
- Society Generation
The various examples will likely only be a few in each category. (So these rules won't sport all 60 base species available when I finally get a chance to actually play a game in the Galactic Concord setting.) Just enough to show off various techniques for creating aliens, vehicles, starships, and so on.
2 comments:
It seems to have been a bit, but what's the status on this hack? It seems pretty awesome and detailed!
It's been put on the back burner, sadly. The project that started off simple, but quickly blew up. I haven't given up on it, but for the sake of actually being able to play sometime soon, I switched gears to Savage Worlds and Rogue Space. I am revisiting these rule upon occasion because I think I have something cool going on here, but it's not my main project for the moment.
Post a Comment
Thank you for taking the time to comment.