The Thanosi were one of the greatest threats to the Prothean Empire over 50,000 years ago. They fought against the Protheans for dominance in the galaxy. The recently awakened Protheans, who lived in a time hundreds of years after the Thanosi were driven to the farthest reaches of the galaxy, still remember the tales they were told as children about their violence and depravity and how their defeat was one of the greatest Prothean accomplishments. Even though the children quelled at the tales of the vile Thanosi, they quickly outgrew the tales like most children do, and the Thanosi became a misty boogeyman relegated to the dark recesses of their memories.
Who knew that 50,000 years later that both once thought extinct species, Prothean and Thanosi, would once again traverse the stars.
There is little known about the being that calls himself Thanos and his army of Thanosi warriors. While it is possible that come pockets of Thanosi have survived the eons since their defeat and the rise and fall of the Prothean Empire, it would be an amazing feat of survival in a cosmos so wrought with danger. One tale seems to be the most probable. It is theorized that a Gene-Splicer had discovered either the well-preserved remains of a Thanosi or one that was in stasis much like the Protheans discovered on Eden. A Gene-Splicer would likely be intrigued by such a specimen and would take steps to first create one that would be as close to a "perfect" Thanosi as possible and then perform experiments on its clones from there. At some point Thanos and the other Thanosi would have found an opportunity to rise up and overthrow their keeper. Now, there is no way to know what a Gene-Splicer would do specifically, but the fact that Thanos uses a modified Gene-Splicer craft as his flagship/base of operations that seems to be very possible.
Thanos, the leader of the Thanosi, is a being that took the name of the chief god of the ancient Thanosi. Like the deity, Thanos is a nihilistic monster that revels in the deaths his minions cause. One of his favorite tactics is to broadcast a message to the inhabitants of his selected target in which he describes their inevitable demise and how they are being harvested for the glory of Death itself. In very few of Thanos' targets, does anyone escape unscathed. While Thanos' targets at first appeared to be random, there appears to be a common thread between the attacks: ancient ruins. The ruins aren't overly significant, however, at least on in any way that is apparent. It's almost as if he is searching for something and cannot find it.
The Thanosi that carry out Thanos' plans appear to be endless. They are likely clones of of Thanos with various specialties built into their genetic code to make them suitable at various tasks, since Thanos has a Gene-Splicer craft under his command the ability to create clones quickly and efficiently would likely be an easy feat. The Thanosi and their leader are among the most wanted terrorists in the Alpha Quadrant with many stellar nations from the Thuldan Empire to the Galactic Concord to the Tau and Romulan Empires offering very large bounties on information for the capture of these dread beings. The Protheans have commented that Thanos' depravity is even beyond the tales of what there were told as children, and there have been several independent bounty hunter teams made of Protheans that see it as their solemn quest to hunt down and end Thanos and his minions once and for all.
Thanos is a solidly built humanoid standing around 6'6" feet tall with a heavily muscled frame. His flesh is purple and hairless and he appears to be an older Thanosi specimen with signs of wrinkles and weathering beyond the ridged chins that all Thanosi share. His eyes are a dark red that appear to glow with palpable malice.
Thanosi all look similar to Thanos. The Tanks are large, some standing over seven feet tall, and are powerfully built. They are usually armed with heavy weapons and make up the brunt of the front-line troops in any Thanosi warband. The Wizards have thinner builds with larger craniums easily marking them as the psionic-based forces. The Cy-Drones are warriors outfitted with various cybernetic enhancements used for both close-quarter fighting and cyber-warfare. Finally, the Chameleons are lithe Thanosi that can blend in with their surroundings and are commonly used for reconnaissance and infiltration. All Thanosi to date appear to be male, further leading to the idea that they are all specialized clones of Thanos himself, but there is the possibility that there are many other forms of Thanosi aboard Thanos' starship that have not yet been cataloged.
Savage Worlds Stats
Thanos (WC)
Agility d8, Smarts d12, Spirit d12, Strength d12, Vigor d12
Skills: Fighting d10, Intimidation d12, Knowledge (Biology, Chemistry, Genetics, Mathematics, Physics, Psychology) d12, Notice d10, Piloting d8, Shooting d10, Survival d8, Taunt d12
Charisma: -4; Pace: 6; Parry: 7; Toughness: 17 (4)
Hindrances: Arrogant, Bloodthirsty
Edges: Brawny, Fast Healer, Counterattack, Improved Counterattack, Hard to Kill, Harder to Kill, Tactician, Danger Sense, Mighty Blow, Tough As Nails
Gear: Personal Force Field, Disintegrator Pistol (3/6/12; 3d10)
Special Abilities:
- Tough Hide: Thanos' flesh is thick and tough granting him a +2 bonus to Toughness.
- Size +1: Thanos is larger than most humans.
- Level-Headed: Thanos acts on the best of two cards.
Thanosi Tank
Agility d6, Smarts d4, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Shooting d10
Pace: 6; Parry: 6; Toughness: 19 (8)
Gear: Hard Armor; Tanks will usually be equipped with a Heavy Weapon (missile launchers, miniguns, heavy flamers, etc), one sidearm (laser or disintegration pistol usually), and a melee weapon (usually with either Chain/Vibro or Power upgrade)
Special Abilities:
- Tough Hide: All Thanosi flesh is thick and tough granting them a +2 bonus to Toughness.
- Size +2: Tanks are larger than most humans.
Thanosi Wizard
Agility d6, Smarts d8, Spirit d10, Strength d4, Vigor d4
Skills: Notice d10, Psionics d10
Pace: 6; Parry: 2; Toughness: 10 (4)
Gear: Body Armor; Wizards rely mostly on their psionic powers, but most arm themselves with a sidearm (usually a laser pistol)
Special Abilities:
Skills: Notice d10, Psionics d10
Pace: 6; Parry: 2; Toughness: 10 (4)
Gear: Body Armor; Wizards rely mostly on their psionic powers, but most arm themselves with a sidearm (usually a laser pistol)
Special Abilities:
- Tough Hide: All Thanosi flesh is thick and tough granting them a +2 bonus to Toughness.
- Levitate: Wizards innately use their psionic abilities to float a few inches above the ground and fly at their Pace.
- Psionics: Wizards have 50 Power Points and have access to most powers, but they tend to focus more on combat-oriented powers (Barrier, Blast, Havoc, etc.). Some Wizards are trained for specific tasks and may have a wide variety of power options.
Thanosi Cy-Drone
Agility d6, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Knowledge (Computers) d8, Shooting d8+2
Pace: 6; Parry: 6; Toughness: 17 (8)
Gear: Body Armor; Most Cy-Drones are equipped with a rifle (laser or blaster).
Special Abilities:
Skills: Fighting d8, Knowledge (Computers) d8, Shooting d8+2
Pace: 6; Parry: 6; Toughness: 17 (8)
Gear: Body Armor; Most Cy-Drones are equipped with a rifle (laser or blaster).
Special Abilities:
- Tough Hide: All Thanosi flesh is thick and tough granting them a +2 bonus to Toughness.
- Size +1: Cy-Drones are larger than most humans.
- Cybernetics: Cy-Drones are heavily modified and the modifications can change based on the Cy-Drone's mission. Most all have Armor (2), Cyberjack, Targeting Eyepiece (Trait Bonus, +2 Shooting), and a retractable Melee Weapon (Blade, Str+d6 dmg).
Thanosi Chameleon
Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d8, Lockpicking d8, Notice d8, Shooting d10, Stealth d10
Pace: 8; Parry: 6; Toughness: 12 (4)
Gear: Personal Force Field, Chameleons tend to travel lightly with only a melee weapon (usually with the Vibro or Energy upgrades) and a sidearm (Gyrojet or Laser), but those on assassination missions may be equipped with a Sniper Rifle or similar weapon.
Special Abilities:
Skills: Fighting d8, Lockpicking d8, Notice d8, Shooting d10, Stealth d10
Pace: 8; Parry: 6; Toughness: 12 (4)
Gear: Personal Force Field, Chameleons tend to travel lightly with only a melee weapon (usually with the Vibro or Energy upgrades) and a sidearm (Gyrojet or Laser), but those on assassination missions may be equipped with a Sniper Rifle or similar weapon.
Special Abilities:
- Tough Hide: All Thanosi flesh is thick and tough granting them a +2 bonus to Toughness.
- Chameleon Flesh: Chameleons can blend in with their surroundings, which applies a -4 penalty to the notice rolls of anyone attempting to Notice them. Once they attack, they can be seen easily, but the Chameleon attacks his prey with a -4 penalty to the prey's Parry for that first attack.
- Quick: Chameleons are extremely fast. They may discard Action Cards of 5 or lower and draw another. They must keep the replacement card, however.
- Wall-Crawler: Chameleons can climb sheer surfaces at pace 6.
- Infravision: Halves penalties for poor light vs. warm targets.
Rogue Space Stats
Thanos
DRM+3; TP H; SZ A; MV Bipedal (30’); AR M; DM M/V; HP 10; SP *
Gear: Force Screen, Laser Pistol
Special: Thanos is very strong and can deal V damage with unarmed attacks.
Thanosi Tank
DRM+2; TP H; SZ A; MV Bipedal (30’); AR V; DM V; HP 6; SP -
Gear: Combat Armor, Weapons are usually rocket/grenade launchers, Assault Rifles, Flamer Rifles, etc, and they will also carry an energy sword
Thanosi Wizard
DRM+1; TP H; SZ A; MV Levitation (30’); AR L; DM M; HP 3; SP *
Gear: Force Screen, Laser Pistol
Special: Thanosi Wizards have one psionic power. Most have Psychic Blast, but their powers can be tailored to the mission. Their Empathy bonus is +2.
Thanosi Cy-Drone
DRM+2; TP H; SZ A; MV Bipedal (30’); AR M; DM M; HP 4; SP *
Special: Cy-Drones have the following cybernetic enhancements installed: Brainware, Chest (Armor only with 1 upgrade to M armor), Claws for each arm (+3 dmg), and one arm is also equipped with a Laser Pistol. Further cybernetics can be installed based on the mission.
Thanosi Chameleon
DRM+2; TP H; SZ A; MV Bipedal (40’) or Wall-Crawler (30'); AR L; DM M/V; HP 4; SP *
Gear: Force Screen, Laser Pistol, Energy Sword
Special: Chameleons can blend in with their surroundings, which applies a -2 penalty to anyone attempting an Acquiring roll to spot them. Chameleons can also climb walls and walk on ceilings like a spider at a rate of 20'
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