I've been basically nonexistent around here lately. I just haven't either had the time to write or if I had the time, I haven't had the desire. I'm on the road for work right now, living out of a hotel in Texas. While I do have my laptop with me and it's loaded with everything I'd need to churn out adaptations, I've been too exhausted at the end of the day to do anything other than lay on the bed and watch TV. I hope to get to some writing today, but we'll see. It's been a long week and I'm staring down the barrel of another long week before I finally get to head home.
The other aspect of why I haven't written much of anything lately, is that White Star hit the e-shelves, and I've been digesting it of late. It's a great OSR sci-fi game based on the Swords and Wizardry White Box rules. It's got me considering dusting off my own combo hack of S&W/SWN/D20 Modern/Alternity. However, while I like the game and hope to get a chance to play sometime soon once I get home, I still waffle on wanting to change gears back to OSR sci-fi. On the plus side, I can eyeball the heck out OSR games. The system has long since become second nature to me. However, there's that block in my head that doesn't like a class & level based system for sci-fi. It's silly. Levels and classes work just as well for sci-fi as they do for fantasy, but I just can't seem to get past it. It would make conversion/adaptation a breeze if I switched, but I don't know that that is enough for me to make the change (again).
Still, I highly recommend checking out White Star. It's pretty heavily inspired by Star Wars, but there are a lot of homebrew classes out there now that will allow you to swap out the SW elements for a flavor more to your liking.
2 comments:
Working on the road is no fun, I did it for awhile. I'm really liking what I see in White Star. I appreciate your point about class/level based systems for sci fi...BUT the ease in which my aging mind can think in OSR terms more than makes up for it to me.
Post a Comment
Thank you for taking the time to comment.