Tuesday, April 14, 2015

Mythic Space Conversions: Al-Qadim Part 1

I've posted a few creatures in the past HERE, HERE, and HERE about how I would use D&D creatures in Stars Without Number. Since I've switched gears and have gone in the direction of Savage Worlds and Rogue Space, I thought I'd update those entries with conversions of the creatures for those systems. This is also my first post in what I hope will be a regular series taking creatures from other systems and settings and how I would use them in Mythic Space with stats for both SW and RS. 

First off I'm looking at D&D 2nd Edition's Al-Qadim Monstrous Compendium.




Ammut 
Ammuts are named due to their resemblance to creatures from ancient Egyptian legend. Ammuts are found on the desert planet of Qadim, The creature resembles a cross between a crocodile, a lioness, and a hippopotamus in mannish form. They have the tail and scaly legs of the crocodile, the tubby belly and thick neck of a hippo, and the sleek arms and head of a lioness. They are fat, bloated animals, and they are completely oblivious to their surroundings when feeding, but when not feeding they are highly aggressive. Visitors to Qadim should keep a sharp eye out for these creatures when travelling near any lakes or larger oases. 

Savage Worlds Stats
Attributes: Agility d6, Smarts d6 (A), Spirit d6, Strength d10, Vigor d10
Skills: Fighting d8, Notice d6, Swimming d8
Pace: 6; Parry: 6; Toughness: 12 (2)

Special Abilities
  • Thick Hide+2 Toughness
  • Size +3: Ammuts grow to be around 12' long. 
  • Bite: Str+d8 damage
  • Deafening Roar: Once per turn, instead of taking any other actions, an Ammut can unleash a deafening roar. All non-Ammut within S or M range must make a Vigor roll with a -2 penalty ti withstand the effect. On a failure, victims are Shaken and –2 to Parry until their next action. If the target rolls a 1 on his Vigor die (regardless of the Wild Die), he’s Shaken and fully deaf until he recovers from being Shaken. Deafened victims automatically fail all Notice rolls pertaining to sound and have their Parry reduced by 2.

Rogue Space Stats
DRM+3 TP SZ RB MV Quadruped (30’) or Swimming (40') ARDM HP SP *
Deafening Roar: Instead of making a physical attack, an Ammut can unleash a deafening roar. Any non-Ammut within 20 feet must make a Fighting roll against TN 7 or become deafened for 1d6 rounds during which all actions suffer a -2 penalty to their rolls. 



Buraq
The buraq are a strange species of equine-like creatures found primarily on Sultus-IV, but some can be found travelling the galaxy with a group of trusted companions. The buraq are dappled grey and white horses with a human-like face. Larger than an ass and smaller than a mule, their coats shine with a rich luster that signals their vibrant health and strength. The buraq’s dappled coat grows more brightly colored on its hindquarters, with speckles of green, blue, brown, and black. Its tail is a long fan of red, green, gold, and blue, with “eyes” like a peacock's tail. Its silverish hooves never need to be shod. Males can grow facial hair, while female Buraq have manes much like long, flowing human hair. 

Buraqs are sapient and will observe newcomers for a time before making themselves known. Even though they are sapient, due to their physical limitations they have no technology of their own. Some have been captured and sold into slavery thanks to their inability to truly deal with advanced technology. Some buraq have found passage on starships among groups of off-worlders they trust. While there is little that a buraq can offer a crew in as far as being a crew member, some have found a calling in advising others in matters of politics and business, which it seems they are a quick study. 

Although the buraq can serve as a warhorse, it rarely takes any pleasure in such service. When it does serve in battle, it avoids the fray and prefers its rider take a position of leadership without getting entangled in the melee. (A buraq allowing another being to ride it is a sign of great sincere respect and caring for the rider; a boon granted to very, very few.) 


Savage Worlds Stats
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d8, Vigor d10
Skills: Fighting d6, Knowledge (pick any two) d8, Notice d6
Pace: 8; Parry: 5; Toughness: 9
Special Abilities
  • Size +2: Buraqs grow to be about 7 feet tall. 
  • Hooves: Buraqs can kick with their hooves for Str+d6 damage. 
  • Fleet-Footed: Buraqs roll a d8 instead of a d6 when running. 
PC Stats
Vigorous: Buraqs are hardy creatures and being play with a d6 in Vigor. 
Pace: Buraq characters increase their Pace by +2 and their running die is increased by a die type.
Hooves: The silvery, extremely hard hooves of a Buraq allow them to deal Str+d6 damage with a Kick. 
Size +2: Buraqs are large creatures, growing to roughly the size of a bull; therefore they gain a +2 size bonus to Toughness. 
Quadruped: Buraqs do not have arms or any other appendages that would allow them to use a weapon. Plus, due to their size and shape, they have to have armor specially made to fit their bodies doubling the cost of armor and any clothing.

Rogue Space Stats
DRM+1 TP K SZ A MV Quadruped (50’) AR L DM M HP 3 SP -

PC Stats
Archetypes: Scoundrels only, +2 to Empathy.
Hooves: Hoof attacks do M damage in close combat.
Vigorous: When rolling Fighting rolls for performing any non-combat task add a +2 bonus to the roll. 
Psionics: Buraqs can be Espers and tend to have the Empath or Suggestion powers, though all are open to them. 


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