Monday, August 11, 2014

Ovoids


Ovoids are a humanoid species from the Janstak system. They are an enigmatic, but largely unassuming species known largely for their scientific advancements. Their homeworld, Birkeel, is a technological wonder. They Ovoids are also know for their potent psionic abilities, which they have honed to the point that they have developed a sort of immortality.

The Janstak system has always lied inside Concord-controlled space, but the Ovoids never joined the Concord until 15 years ago. They felt it better that they remained neutral in galactic politics. They felt they could contend with any threat with their own defenses easily enough. However, technological troves the likes of the Ovoids don't tend to stay safe for long. Even though the Ovoids have a very advanced level of tech, weapons are not something they deal with, that doesn't stop the stories from circulating that the Ovoids have tech that could turn men into gods and pirate lords into emperors. The Ovoids were attacked by a large pirate band that was able to defeat their planetary defenses. The Ovoids entreated to whoever could pick up their transmissions for aid, and the Concord answered. The pirates were repelled and Ovoids became members of the Galactic Concord.

Much of Ovoid technology is biological in nature. They are considered to be the foremost experts of psionic powers in the Concord. This area of study is of particular interest to Ovoids since all of them are telekinetic, and many have developed many different psionic powers. The other ability that all Ovoids have is to be able to transfer their minds into a cloned body upon the time of death, essentially making them immortal. The greatest sadness to an Ovoid is to die without a clone close-by, thus their death would truly be death. It is for this reason that many Ovoids do not leave Birkeel. Those that do make arrangements to have a clone in a hyperbaric chamber make the journey with them as well.

Ovoids are tall, standing around 8 feet tall on average, but weakly built humanoids. Their heads are large, with craniums that are oval shaped and are hairless except for some facial hair, although most Ovoids prefer to be clean-shaven. Ovoids have the standard humanoid hand of four fingers and an opposable thumb, but their feet are spatulate, with no toes at all. Ovoids genders display the typical dimorphism of other dual-sexed species, but thanks to their ability to transfer their essence to a cloned body upon the time of death there's little need for procreation in Ovoid society.

Ovoids are generally friendly and easy to get along with. However, many other species find them difficult to relate to. Ovoids carry themselves as if they are on a higher plane of thought, and many are. They do not attempt to act as if they are better, or at least more advanced or evolved than other species, but that is the way they can come off. Their culture can also feel a bit more sterile to other species as well. A trip to Birkeel is pleasant. Their cities are beautiful, the culture is welcoming, but there are few places of entertainment unless you have a certain level of psionic ability (Ovoids love to play games with their telekinetic abilities). Until the Ovoids allowed the construction of some cantinas and some holo-arenas, being in the Concord Navy and drawing duty in the Janstak system was seen as a punishment for the lack of entertainment.

Ovoids for Savage Worlds
Attribute Increase: Ovoids start with a d6 in Smarts.
Psions: All Ovoids start play with the Psionics Arcane Background and the Telekinesis power, the other two are up to the player.
Size +1: Ovoids stand around 8 feet tall. This grants them a +1 to toughness, but they must pay 50% more for armor and clothing.
Mind Transferal: Upon the time of death, an Ovoid can transfer her mind into a clone as long as the clone is within 100 miles of the dying ovoid. There is no check with this power as its something Ovoids have done for many lifetimes so they are prepared to do so. Sudden deaths do not allow them to prepare for the transferal, so in those cases the Ovoid will be unable to transfer their minds to their clones.
Frail: Ovoids are not physically strong, so they receive a -1 penalty to Toughness.
Social Difficulty: Ovoids have a hard time relating to species that are not immortal like they are. Therefore, Ovoids suffer a -2 penalty to Charisma checks when dealing with other species.

Ovoids for Rogue Space
Archetypes: Ovoids can only be Technicians and receive a +1 bonus to either Science, Repair, or Empathy.
Empathic: All Ovoids gain a +1 bonus to Empathy.
Mind Transferal: Upon the time of death, an Ovoid can transfer her mind into a clone as long as the clone is within 100 miles of the dying ovoid. There is no check with this power as its something Ovoids have done for many lifetimes so they are prepared to do so. Sudden deaths do not allow them to prepare for the transferal, so in those cases the Ovoid will be unable to transfer their minds to their clones.
Psionics: All Ovoids are espers with the Telekinesis power.

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